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- #How to put mods on skyrim install
- #How to put mods on skyrim mod
- #How to put mods on skyrim archive
- #How to put mods on skyrim trial
I have several mods installed but nothing too invasive. I have several questions as I plan on getting back into skyrim as I stopped playing due to lockups and such that it seems you've found the answer for.
#How to put mods on skyrim archive
Update2.bsa: Retain File Names, Xbox 360 Archiveĭawnguard.bsa: Meshes, Textures, Sounds, Voices, Retain File Names, Retain Strings During Startup, Xbox 360 Archive Edited Januby selyb Update.bsa: Retain File Names, Xbox 360 Archive Skyrim - VoicesExtra.bsa: Voices, Xbox 360 Archive
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Skyrim - Voices2.bsa: Voices, Xbox 360 Archive Skyrim - Voices.bsa: Voices, Xbox 360 Archive Skyrim - Textures.bsa: Textures, Xbox 360 Archive, Embed File Names Skyrim - Sounds.bsa: Sounds, Voices, Retain File Names, Xbox 360 Archive Skyrim - Misc.bsa: Retain File Names, Xbox 360 Archive Skyrim - Meshes.bsa: Meshes, Compress Archive, Retain Strings During Startup, Xbox 360 Archive Skyrim - Animations.bsa: Compress Archive, Xbox 360 Archive BSAOpt sets the flags automatically depending on the files you are packing. These cannot be manually set using BSAOpt. TESArchive flags used on official Xbox360 bsa's Then at the top, hit browse and choose Skyrim - Textures.bsa. At the bottom, hit browse, go to the extract folder (e.g. If you need to extract Skyrim - Textures.bsa, open BSAOpt. When you drag the bsa onto fomm.exe, just choose one game and hit next, it doesn't matter. Don't double click on fomm.exe because it will ask where you have Fallout installed and won't go any further. It is the only extractor I have found that will extract the Xbox 360 version of Skyrim - Textures.bsa correctly.įor FOMM, drag the. In that case, I try again with the first two checked and see if I can tell what went wrong. Here is one that I made from a google image search.ĩ) I leave all bottom options unchecked unless the process hangs. This is one that I jacked from one of Nebby85's ports or something like that. This is what you will see in the Memory section of retail dash or under Addons in the Skyrim main menu.ĥ) Choose any 64圆4 png for the package icon.
#How to put mods on skyrim mod
If xlast hangs then kill the process xlast.exe and try renaming any mod files with long names or if any contain a _Ģ) Choose a title for your mod. Friday DLC Maker has no interface to add or exclude individual files. This folder must contain all files that will go into the DLC, no more, no less. If this mod has more than one esp file you can add those as well.ġ1) When done adding files, close this window. Here is one that I made from a google image search.ĩ) Choose the destination file for the DLC container, hit nextġ0) Right click in the blank bottom window, Inject Here. C:\mymod\mymod.bsa)ĥ) Click the top browse button and choose the original bsa or if there were loose files, browse to the data folder and hit 'Use Folder'ĥ) For display name, enter the name of this mod the way you want it to display in dashboard memory managementĨ) Choose any 64圆4 png for the thumbnails.
#How to put mods on skyrim install
If you get an error about missing msvcp110.dll, then you need to install the vcredist from the link provided in the download.Ĥ) Click the bottom browse button and choose a destination (e.g. bsa files and the data folder, remove anything elseġ) Open BSAOpt. If the mod contains folders that are supposed to be "dropped into the skyrim data folder" then move those folders to C:\mymod\dataĪt this point, the only things in the mymod folder should be any.
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(Check the More Info section of this tutorial)įor the sake of this tutorial, we will make a new folder for the mod's files -> C:\mymod This can get complicated if you have Skyrim installed as GOD. If this is the case then we need to extract the files from the original and repack. It is important to know if the mod is supposed to replace original files in the data folder. If it is known that the hi-res textures give poor performance on lower end machines, then you probably want to resize them using one of the image editors mentioned above to 1/2 or 1/4 original size (e.g.
#How to put mods on skyrim trial
YMMV and only trial and error can tell you how well they will work. If the dds textures in this mod are too detailed (HD textures like 1024x1024 or bigger) then the Xbox360 may or may not be able to handle them. If it’s a weapon mod you should have no problem. Also you may find that torso and glove/gauntlet meshes distort really bad. Meshes that require body morphing usually meshes that have _0.nif and _1.nif variants (usually armour and clothing) don’t scale at all on the xbox YET. There is a flaw with converting certain meshes.