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Especially if you are concentrating on just 1-3 schools of magic instead of dipping into all of them. While it may seem intimidating, you get used to it. So between both sets, you can add hundreds of unique, well-designed spells to your arsenal. The best thing is these spells don't overlap with Apocalypse.
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In vanilla Skyrim the only real damage came from Conjuration and Destruction. These add hundreds of spells to the game, and is similar to Apocalypse in that these spells add more utility rather than just adding vanilla, boring spells.įor example, it allows every school of magic the ability to take down opponents. There are actually several of these available.
#Skyrim special edition necromancy mod mod#
Skyrim Special Edition Magic Mod #3: Lost Grimoire of Skyrim Filtering through just 39 more spells is very manageable, especially since you're likely going to build a (somewhat) specialized type of mage, right? (I mean - there are lots of Skyrim Special Edition mage builds to choose from!)įorgotten Magic Redone actually breaks up the spells into builds, so you have Druid spells, Paladin spells, etc. This is nice because it is less overwhelming than some of the other, larger mods. So you can look at it as 390 spell improvements. For example, each spell can be upgraded 10 times. In fact, it really just adds 39 new spells.īUT it does add some neat features. This mod is more focused on changing the mechanics of magic in the game than just adding tons of new spells. Skyrim Magic Mod #2: Forgotten Magic Redone
#Skyrim special edition necromancy mod mods#
I've had a blast running magic mods on the PC version of Skyrim, and I've gotten a bit spoiled.